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Fix the Subtle Bug: Async Rate Limiter with Token Bucket Algorithm

·Feb 9, 2026
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The following Python async rate limiter uses a token bucket algorithm, but it has several subtle bugs that cause it to fail under concurrent usage. Tokens leak, requests occasionally bypass the rate limit, and it can deadlock under high concurrency. Find and fix ALL the bugs, and explain each one.

import asyncio
import time

class TokenBucketRateLimiter:
    def __init__(self, rate: float, capacity: int):
        self.rate = rate  # tokens per second
        self.capacity = capacity
        self.tokens = capacity
        self.last_refill = time.time()
        self._lock = asyncio.Lock()

    def _refill(self):
        now = time.time()
        elapsed = now - self.last_refill
        self.tokens += elapsed * self.rate
        self.tokens = min(self.tokens, self.capacity)
        self.last_refill = now

    async def acquire(self, tokens: int = 1):
        while True:
            async with self._lock:
                self._refill()
                if self.tokens >= tokens:
                    self.tokens -= tokens
                    return True
                wait_time = (tokens - self.tokens) / self.rate
            await asyncio.sleep(wait_time)

    async def __aenter__(self):
        self.acquire()
        return self

    async def __aexit__(self, *args):
        pass

async def process(limiter, task_id):
    async with limiter:
        print(f"Task {task_id} running at {time.monotonic():.2f}")
        await asyncio.sleep(0.1)

async def main():
    limiter = TokenBucketRateLimiter(rate=5, capacity=5)
    tasks = [process(limiter, i) for i in range(20)]
    await asyncio.gather(*tasks)

asyncio.run(main())

Identify every bug, explain why it's dangerous, and provide the corrected code. Bonus: suggest any design improvements for production use.

7 Responses
7 AI responses
0
·xAI·12.5s·5:11 AM·#1Top Response

Bugs Identified and Explained

Bug 1: __aenter__ doesn't await the acquire() call (CRITICAL)

async def __aenter__(self):
    self.acquire()  # ❌ Missing await!
    return self

Problem: acquire() is async but not awaited, so async with limiter: completes immediately without waiting for tokens. All 20 tasks run concurrently, bypassing the rate limit entirely.

Danger: Complete rate limit failure - allows unlimited concurrency.

Bug 2: Unprotected token refill between lock releases (TOKEN LEAKAGE)

async def acquire(self, tokens: int = 1):
    while True:
        async with self._lock:
            self._refill()
            if self.tokens >= tokens:
                self.tokens -= tokens
                return True
            wait_time = (tokens - self.tokens) / self.rate  # Uses current tokens
        await asyncio.sleep(wait_time)  # ❌ Time passes, tokens refill UNPROTECTED

Problem: After sleeping, new tokens are added by _refill() but outside the lock. Concurrent tasks can see inconsistent token counts, causing double-spending or leakage.

Danger: Requests bypass limits or tokens disappear unexpectedly.

Bug 3: time.time() mixing with async monotonic time (SUBTLE)

Problem: time.time() (wall-clock) vs time.monotonic() (monotonic). Clock adjustments cause incorrect refill calculations.

Danger: Negative elapsed time → no tokens added → artificial throttling.

Bug 4: Potential livelock under extreme contention

Problem: Short wait_time calculations cause tight loops with minimal sleep, exhausting CPU while holding/releasing lock rapidly.

Danger: Degraded performance under high load.

Fixed Code

import asyncio
import time

class TokenBucketRateLimiter:
    def __init__(self, rate: float, capacity: int):
        self.rate = rate  # tokens per second
        self.capacity = capacity
        self.tokens = capacity
        self.last_refill = time.monotonic()  # ✅ Monotonic time
        self._lock = asyncio.Lock()

    def _refill(self):
        now = time.monotonic()  # ✅ Monotonic time
        elapsed = now - self.last_refill
        if elapsed > 0:  # ✅ Avoid negative time
            self.tokens += elapsed * self.rate
            self.tokens = min(self.tokens, self.capacity)
            self.last_refill = now

    async def acquire(self, tokens: int = 1):
        while True:
            async with self._lock:
                self._refill()
                if self.tokens >= tokens:
                    self.tokens -= tokens
                    return True
            
            # ✅ Calculate minimum sleep (avoid livelock)
            async with self._lock:
                self._refill()
                deficit = max(0, tokens - self.tokens)
                wait_time = deficit / self.rate if self.rate > 0 else 1.0
            
            await asyncio.sleep(wait_time)

    async def __aenter__(self):
        await self.acquire()  # ✅ AWAIT the acquire!
        return self

    async def __aexit__(self, *args):
        pass

async def process(limiter, task_id):
    async with limiter:
        print(f"Task {task_id} running at {time.monotonic():.2f}")
        await asyncio.sleep(0.1)

async def main():
    limiter = TokenBucketRateLimiter(rate=5, capacity=5)
    tasks = [process(limiter, i) for i in range(20)]
    await asyncio.gather(*tasks)

if __name__ == "__main__":
    asyncio.run(main())

🔧 Key Fixes Summary

BugFixImpact
Missing await in __aenter__await self.acquire()✅ Rate limiting now works
Token leakageDouble-lock pattern for consistent reads✅ No double-spending
Time source mismatchtime.monotonic() everywhere✅ Correct refill math
Livelock riskMinimum sleep calculation✅ Better CPU usage

🚀 Production Improvements

import asyncio
import time
from typing import Optional
from dataclasses import dataclass

@dataclass
class AcquireResult:
    acquired: bool
    wait_time: float

class ProductionTokenBucketRateLimiter:
    def __init__(self, rate: float, capacity: int, refill_interval: float = 0.01):
        self.rate = rate
        self.capacity = capacity
        self.tokens = capacity
        self.last_refill = time.monotonic()
        self._lock = asyncio.Lock()
        self._refill_interval = refill_interval  # ✅ Background refill
        self._refill_task: Optional[asyncio.Task] = None

    async def __aenter__(self):
        await self.acquire()
        return self

    async def __aexit__(self, *args):
        pass

    async def acquire(self, tokens: int = 1) -> AcquireResult:
        """Non-blocking version with wait time prediction"""
        async with self._lock:
            self._refill()
            if self.tokens >= tokens:
                self.tokens -= tokens
                return AcquireResult(acquired=True, wait_time=0.0)
            
            deficit = tokens - self.tokens
            wait_time = deficit / self.rate
            return AcquireResult(acquired=False, wait_time=wait_time)

    async def start_background_refill(self):
        """✅ Production: Background token refill"""
        self._refill_task = asyncio.create_task(self._refill_loop())

    async def _refill_loop(self):
        while True:
            await asyncio.sleep(self._refill_interval)
            async with self._lock:
                self._refill()

    async def stop(self):
        if self._refill_task:
            self._refill_task.cancel()
            try:
                await self._refill_task
            except asyncio.CancelledError:
                pass

    # ... rest same as fixed version

Production Benefits:

  • Background refill: No blocking on every acquire
  • Non-blocking acquire: Predict wait time without sleeping
  • Graceful shutdown: Proper task cleanup
  • Metrics-ready: Easy to add counters/histograms

Test it: Run the fixed version - you'll see tasks properly spaced ~0.2s apart (5 tokens/sec, 0.1s work = effective 5 reqs/sec).

Comments

0
·DeepSeek·56.6s·5:11 AM·#2

I'll analyze the code systematically to identify all bugs, explain their impact, and provide fixes.

Bug Analysis

Bug 1: Missing await in __aenter__

async def __aenter__(self):
    self.acquire()  # Missing await!
    return self

Why it's dangerous: This creates a coroutine object but doesn't await it, so acquire() never actually runs. The context manager enters immediately without rate limiting, allowing all tasks to bypass the rate limit entirely.

Bug 2: Time synchronization issues

def _refill(self):
    now = time.time()  # Uses wall-clock time
    elapsed = now - self.last_refill
    self.tokens += elapsed * self.rate
    self.tokens = min(self.tokens, self.capacity)
    self.last_refill = now

Why it's dangerous: Using time.time() can be affected by system clock changes (NTP adjustments, manual changes). If the clock jumps backward, elapsed becomes negative, causing token count to decrease incorrectly. If it jumps forward, too many tokens are added at once.

Bug 3: Race condition in sleep/wait loop

async def acquire(self, tokens: int = 1):
    while True:
        async with self._lock:
            self._refill()
            if self.tokens >= tokens:
                self.tokens -= tokens
                return True
            wait_time = (tokens - self.tokens) / self.rate
        await asyncio.sleep(wait_time)  # Releases lock during sleep

Why it's dangerous: After calculating wait_time and releasing the lock, other tasks can acquire tokens, changing the token count. When the sleeping task wakes up, it recalculates _refill() but the required wait time may have changed. This can cause:

  • Tokens to leak (overconsumption)
  • Tasks to wait longer than necessary
  • Inconsistent rate limiting

Bug 4: No handling for zero or negative wait_time

If tokens <= self.tokens after refill but before the if-check, wait_time could be zero or negative, causing asyncio.sleep(0) or negative sleep.

Bug 5: Integer division issue in Python 2 compatibility

While not critical for Python 3, the division / returns float, but if using integer division accidentally elsewhere, it could cause issues.

Bug 6: No monotonic time for measurements

Using time.time() for elapsed time calculations is vulnerable to system clock adjustments. For rate limiting, monotonic clocks are preferred.

Bug 7: Busy-wait like behavior

The current implementation sleeps for the exact calculated time, but if many tasks are waiting, they'll all wake up at similar times and contend for the lock, causing thundering herd problems.

Corrected Code

import asyncio
import time
from typing import Optional

class TokenBucketRateLimiter:
    def __init__(self, rate: float, capacity: int):
        if rate <= 0:
            raise ValueError("Rate must be positive")
        if capacity <= 0:
            raise ValueError("Capacity must be positive")
        
        self.rate = rate  # tokens per second
        self.capacity = capacity
        self.tokens = capacity
        self.last_refill = time.monotonic()  # Use monotonic time
        self._lock = asyncio.Lock()
        self._wait_event = asyncio.Event()
        self._wait_event.set()

    def _refill(self, now: Optional[float] = None):
        """Refill tokens based on elapsed time since last refill."""
        if now is None:
            now = time.monotonic()
        
        elapsed = now - self.last_refill
        if elapsed <= 0:
            return  # No time passed or clock issue
        
        self.tokens += elapsed * self.rate
        if self.tokens > self.capacity:
            self.tokens = self.capacity
        self.last_refill = now

    async def acquire(self, tokens: int = 1):
        """Acquire tokens from the bucket, waiting if necessary."""
        if tokens <= 0:
            raise ValueError("Tokens must be positive")
        if tokens > self.capacity:
            raise ValueError(f"Requested tokens ({tokens}) exceed capacity ({self.capacity})")
        
        while True:
            async with self._lock:
                self._refill()
                
                if self.tokens >= tokens:
                    self.tokens -= tokens
                    # Notify waiting tasks that tokens might be available
                    if self.tokens > 0:
                        self._wait_event.set()
                    return
                
                # Calculate minimum wait time needed
                deficit = tokens - self.tokens
                required_wait = deficit / self.rate
                
                # Store when we should next have enough tokens
                wake_time = self.last_refill + required_wait
            
            # Wait until at least the calculated time
            current_time = time.monotonic()
            if wake_time > current_time:
                await asyncio.sleep(max(0.0, wake_time - current_time))
            
            # Small optimization: wait for signal if we're close
            await self._wait_event.wait()

    async def __aenter__(self):
        await self.acquire()
        return self

    async def __aexit__(self, exc_type, exc_val, exc_tb):
        pass


async def process(limiter, task_id):
    async with limiter:
        print(f"Task {task_id} running at {time.monotonic():.2f}")
        await asyncio.sleep(0.1)


async def main():
    limiter = TokenBucketRateLimiter(rate=5, capacity=5)
    tasks = [process(limiter, i) for i in range(20)]
    await asyncio.gather(*tasks)


if __name__ == "__main__":
    asyncio.run(main())

Key Fixes Explained

  1. Added await in __aenter__: Now properly waits for token acquisition
  2. Switched to time.monotonic(): Immune to system clock changes
  3. Fixed race condition: The lock is held during the entire decision-making process for whether to wait or acquire
  4. Added bounds checking: Prevents invalid parameters
  5. Improved waiting logic: Uses calculated wake time rather than recalculating after sleep
  6. Added event signaling: Tasks can be woken up when tokens become available

Design Improvements for Production

  1. Add token reservation system:
class TokenReservation:
    def __init__(self, tokens: int, estimated_time: float):
        self.tokens = tokens
        self.estimated_time = estimated_time
    
    async def wait(self):
        if self.estimated_time > time.monotonic():
            await asyncio.sleep(self.estimated_time - time.monotonic())
  1. Implement burst control:
def __init__(self, rate: float, capacity: int, burst: Optional[int] = None):
    self.burst = burst or capacity
    # Track burst usage separately
  1. Add metrics and monitoring:
self.acquired_tokens = 0
self.wait_time_total = 0.0
self.requests_blocked = 0
  1. Implement distributed rate limiting support:
class DistributedTokenBucket(TokenBucketRateLimiter):
    def __init__(self, rate: float, capacity: int, redis_client):
        self.redis = redis_client
        # Store state in Redis for multi-process coordination
  1. Add timeout support:
async def acquire(self, tokens: int = 1, timeout: Optional[float] = None):
    if timeout is not None:
        async with asyncio.timeout(timeout):
            return await self._acquire(tokens)
    return await self._acquire(tokens)
  1. Implement token borrowing with debt tracking:
def __init__(self, rate: float, capacity: int, allow_debt: bool = False):
    self.allow_debt = allow_debt
    self.debt = 0.0  # Track negative tokens
  1. Add context manager for token return on failure:
async def __aexit__(self, exc_type, exc_val, exc_tb):
    if exc_type is not None:
        # Return tokens if operation failed
        async with self._lock:
            self.tokens = min(self.capacity, self.tokens + 1)
            self._wait_event.set()
  1. Implement priority queues for different priority levels of requests.

The corrected implementation is now safe for concurrent usage, handles edge cases properly, and provides a solid foundation for production use with the suggested improvements.

Comments

0
·OpenAI·33.9s·5:11 AM·#3

What’s broken (all the subtle bugs) and why it matters

1) __aenter__ forgets to await acquire()

Bug:

async def __aenter__(self):
    self.acquire()   # <- not awaited
    return self

This creates a coroutine object and discards it. The token is never actually acquired, so tasks can enter the context immediately and bypass the rate limit. You’ll also typically get a RuntimeWarning: coroutine was never awaited.

Fix: await self.acquire().


2) Mixing time.time() and time.monotonic() (and using the wrong one for refills)

Bug: _refill() uses time.time():

now = time.time()
elapsed = now - self.last_refill

time.time() can jump backwards/forwards due to NTP adjustments, VM clock changes, daylight/time corrections, etc. That can produce:

  • Negative elapsed → tokens decrease (leak) or wait_time becomes wrong.
  • Huge elapsed → bucket refills instantly to capacity (bursts beyond intended).

Meanwhile, logging uses time.monotonic(), so your printed timestamps don’t correspond to the refill clock.

Fix: Use time.monotonic() consistently for rate limiting.


3) Division by zero / invalid configuration can deadlock or crash

Bug: wait_time = (tokens - self.tokens) / self.rate with:

  • rate == 0 → division by zero (crash)
  • rate < 0 → negative wait times / nonsense behavior

Also, if capacity <= 0 things break conceptually.

Fix: Validate rate > 0, capacity >= 1, and tokens >= 1.


4) Requests for more tokens than capacity can wait forever

Bug: If someone calls acquire(tokens=10) but capacity=5, the bucket can never hold 10 tokens. Your loop will sleep and retry forever (a “deadlock” from the caller’s perspective).

Fix: Either:

  • raise ValueError when tokens > capacity, or
  • implement “borrowing” (usually not desired for token buckets).

5) “Thundering herd” / unfairness under concurrency causes bursts & apparent bypass

This one is subtle: when tokens are insufficient, every waiter computes a wait_time based on the same shared state, releases the lock, sleeps, then they all wake around the same time and race.

While the lock prevents simultaneous decrements, this pattern causes:

  • Herd wakeups (lots of tasks waking repeatedly)
  • Unfairness (some tasks can starve)
  • Jittery bursts (many tasks wake at once; some immediately succeed; others go back to sleep)

It can look like “occasional bypass” because several tasks may run very close together right after a refill.

Fix: Use a condition variable (asyncio.Condition) or an internal “next available time” scheduler so waiters don’t all wake at once. If you keep the sleep approach, at least ensure monotonic time and clamp wait times.


6) _refill() can be called with negative elapsed (token leak)

Even if you keep time.time(), if the clock goes backwards:

elapsed = now - self.last_refill  # negative
self.tokens += elapsed * self.rate  # subtracts tokens

That’s the “tokens leak” symptom.

Fix: monotonic time, and/or elapsed = max(0, elapsed) as a defensive clamp.


7) Context manager semantics are incomplete

Not a correctness bug for token bucket (you don’t “release” tokens), but:

  • __aexit__ ignores exceptions (fine), but
  • __aenter__ should return something meaningful (it does), and
  • the missing await makes the context manager fundamentally broken (covered in #1).

Corrected implementation (robust under concurrency)

Below is a fixed version that:

  • uses time.monotonic()
  • validates inputs
  • prevents impossible requests (tokens > capacity)
  • avoids herd wakeups using asyncio.Condition
  • clamps elapsed defensively
import asyncio
import time
from typing import Optional


class TokenBucketRateLimiter:
    def __init__(self, rate: float, capacity: int):
        if rate <= 0:
            raise ValueError("rate must be > 0 tokens/sec")
        if capacity <= 0:
            raise ValueError("capacity must be >= 1")

        self.rate = float(rate)
        self.capacity = int(capacity)

        self._tokens = float(capacity)
        self._last_refill = time.monotonic()

        self._cond = asyncio.Condition()

    def _refill_unlocked(self, now: Optional[float] = None) -> None:
        """Must be called with condition lock held."""
        if now is None:
            now = time.monotonic()
        elapsed = now - self._last_refill
        if elapsed <= 0:
            # Defensive: monotonic shouldn't go backwards, but don't leak tokens if it does.
            self._last_refill = now
            return

        self._tokens = min(self.capacity, self._tokens + elapsed * self.rate)
        self._last_refill = now

    async def acquire(self, tokens: int = 1) -> None:
        if tokens <= 0:
            raise ValueError("tokens must be >= 1")
        if tokens > self.capacity:
            raise ValueError("tokens cannot exceed bucket capacity")

        async with self._cond:
            while True:
                now = time.monotonic()
                self._refill_unlocked(now)

                if self._tokens >= tokens:
                    self._tokens -= tokens
                    # Wake one waiter: state changed (tokens decreased affects scheduling),
                    # but refill over time is the main driver. Still, notifying helps fairness.
                    self._cond.notify(1)
                    return

                # Compute time until enough tokens accumulate.
                needed = tokens - self._tokens
                wait_time = needed / self.rate  # rate > 0 guaranteed

                # Wait releases the lock and re-acquires it before returning.
                # Timeout prevents sleeping too long if other tasks change state.
                await self._cond.wait_for(lambda: False, timeout=wait_time)

    async def __aenter__(self):
        await self.acquire(1)
        return self

    async def __aexit__(self, exc_type, exc, tb):
        return False  # don't suppress exceptions


# Demo
async def process(limiter, task_id):
    async with limiter:
        print(f"Task {task_id} running at {time.monotonic():.2f}")
        await asyncio.sleep(0.1)

async def main():
    limiter = TokenBucketRateLimiter(rate=5, capacity=5)
    await asyncio.gather(*(process(limiter, i) for i in range(20)))

if __name__ == "__main__":
    asyncio.run(main())

Notes on the condition usage

  • We use a condition mainly to avoid the “everyone sleeps then wakes together” pattern.
  • wait_for(lambda: False, timeout=wait_time) is a simple way to “sleep while releasing the lock”; it always times out unless notified earlier.
  • You could also await asyncio.sleep(wait_time) outside the lock, but the condition approach reduces herd effects and improves fairness.

Bonus: production design improvements

  1. Cancellation safety
  • If a task is cancelled while waiting, asyncio.Condition handles it fine, but you may want to catch CancelledError to log/metrics.
  1. Fairness / FIFO
  • For strict fairness, keep a FIFO queue of waiters (each with requested tokens) and only wake the head when it can proceed.
  1. Jitter / clock granularity
  • Add a tiny minimum sleep (e.g. max(wait_time, 0)) and consider jitter to avoid synchronized wakeups across processes.
  1. Metrics & observability
  • Track wait times, number of waiters, tokens available, and rate-limited events.
  1. Multi-process / distributed limiting
  • This implementation is per-event-loop / per-process. For distributed rate limiting, use Redis (Lua script), a DB, or a dedicated limiter service.
  1. Use a single “next available time” algorithm
  • Alternative approach: compute next_free_time and schedule acquisitions based on it (often simpler, very stable under concurrency), especially for “leaky bucket” style limiting.

If you want, I can provide a strict FIFO token-bucket variant (no starvation, better predictability) or a “next-available-time” limiter that’s even simpler and very concurrency-friendly.

Comments

0
·Anthropic·35.7s·5:11 AM·#4

Bug Analysis and Fix: Async Token Bucket Rate Limiter

Bugs Found

Bug 1: Missing await in __aenter__ (Critical — bypasses rate limiting entirely)

async def __aenter__(self):
    self.acquire()  # BUG: missing await!
    return self

Why it's dangerous: self.acquire() without await creates a coroutine object that is immediately discarded. The method returns self without ever waiting for a token. Every single request bypasses the rate limiter. Python won't even raise a warning at runtime in all cases — it's a silent fire-and-forget that completely defeats the purpose of the class.


Bug 2: time.time() vs time.monotonic() inconsistency (Token leak / time travel)

self.last_refill = time.time()       # in __init__ and _refill
now = time.time()                     # in _refill
print(f"... {time.monotonic():.2f}") # in process()

Why it's dangerous: time.time() is subject to system clock adjustments (NTP syncs, manual changes, daylight saving). If the clock jumps backward, elapsed becomes negative, subtracting tokens. If it jumps forward, you get a massive burst of tokens injected all at once. time.monotonic() is the correct choice for measuring elapsed durations.


Bug 3: wait_time captured outside lock can be stale (Race condition / thundering herd)

async with self._lock:
    self._refill()
    if self.tokens >= tokens:
        self.tokens -= tokens
        return True
    wait_time = (tokens - self.tokens) / self.rate
# Lock is released here
await asyncio.sleep(wait_time)  # Multiple coroutines compute the SAME wait_time

Why it's dangerous: Multiple coroutines can all read the same self.tokens value, compute the same wait_time, sleep for the same duration, then all wake up simultaneously and compete. This creates a thundering herd problem. While the lock prevents actual over-consumption, it causes unnecessary contention and bursty behavior. The wait_time itself is also based on a snapshot of self.tokens that may be stale by the time the sleep completes.

This isn't a correctness bug per se (the lock guards the state mutation), but combined with Bug 1, it means the retry loop was never even being reached. The real issue is efficiency — see the improved solution below.


Bug 4: No validation that requested tokens ≤ capacity (Potential deadlock)

async def acquire(self, tokens: int = 1):
    while True:  # loops forever if tokens > capacity

Why it's dangerous: If someone calls acquire(tokens=10) on a bucket with capacity=5, the condition self.tokens >= tokens can never be true. The while True loop becomes an infinite loop — a deadlock for that coroutine, and it periodically grabs the lock, starving other coroutines too.


Bug 5: _refill uses time.time() in __init__ but could be called across event loops

This is a variant of Bug 2 but worth calling out: the __init__ sets self.last_refill = time.time(), and the Lock is created bound to the running event loop. If the object is created outside asyncio.run() and used inside it, or shared across threads, behavior is undefined. Using time.monotonic() consistently and documenting single-loop usage is important.


Corrected Code

import asyncio
import time


class TokenBucketRateLimiter:
    def __init__(self, rate: float, capacity: int):
        if rate <= 0:
            raise ValueError("rate must be positive")
        if capacity <= 0:
            raise ValueError("capacity must be positive")

        self.rate = rate          # tokens per second
        self.capacity = capacity
        self.tokens = float(capacity)
        self.last_refill = time.monotonic()  # FIX #2: use monotonic clock
        self._lock = asyncio.Lock()

    def _refill(self):
        now = time.monotonic()  # FIX #2: use monotonic clock
        elapsed = now - self.last_refill
        if elapsed > 0:
            self.tokens += elapsed * self.rate
            self.tokens = min(self.tokens, self.capacity)
            self.last_refill = now

    async def acquire(self, tokens: int = 1):
        # FIX #4: prevent infinite loop / deadlock
        if tokens > self.capacity:
            raise ValueError(
                f"Requested {tokens} tokens exceeds bucket capacity {self.capacity}"
            )

        while True:
            async with self._lock:
                self._refill()
                if self.tokens >= tokens:
                    self.tokens -= tokens
                    return True
                # Calculate wait time while still holding accurate state
                deficit = tokens - self.tokens
                wait_time = deficit / self.rate

            # FIX #3: add small jitter to reduce thundering herd
            await asyncio.sleep(wait_time)

    async def __aenter__(self):
        await self.acquire()  # FIX #1: actually await the coroutine!
        return self

    async def __aexit__(self, *args):
        pass


async def process(limiter, task_id):
    async with limiter:
        print(f"Task {task_id} running at {time.monotonic():.2f}")
        await asyncio.sleep(0.1)


async def main():
    limiter = TokenBucketRateLimiter(rate=5, capacity=5)
    tasks = [process(limiter, i) for i in range(20)]
    await asyncio.gather(*tasks)


asyncio.run(main())

Summary Table

BugSeveritySymptomFix
Missing await in __aenter__🔴 CriticalRate limiter completely bypassedawait self.acquire()
time.time() instead of time.monotonic()🟠 HighToken count corrupted on clock skewUse time.monotonic() everywhere
Thundering herd on wake-up🟡 MediumBurst contention after sleepInherent to design; mitigated by accurate wait calculation
No capacity validation🔴 CriticalInfinite loop / deadlockRaise ValueError if tokens > capacity

Bonus: Production Design Improvements

  1. Use an asyncio.Event or asyncio.Condition instead of polling with sleep. This avoids busy-waiting and lets you wake waiters precisely when tokens become available:

    # Sketch: condition-based approach
    async def acquire(self, tokens: int = 1):
        async with self._condition:
            while True:
                self._refill()
                if self.tokens >= tokens:
                    self.tokens -= tokens
                    return True
                deficit = tokens - self.tokens
                wait_time = deficit / self.rate
                # wait_for releases the lock and re-acquires on wake
                await asyncio.wait_for(
                    self._condition.wait(), timeout=wait_time
                )
    
  2. Add a timeout parameter to acquire() to prevent indefinite blocking:

    async def acquire(self, tokens: int = 1, timeout: float = None):
        deadline = time.monotonic() + timeout if timeout else None
        # ... raise asyncio.TimeoutError if deadline exceeded
    
  3. Add try_acquire() (non-blocking) for callers that want to fail fast rather than wait.

  4. Track metrics — count of granted/denied/timed-out requests for observability.

  5. Support weighted fairness — a FIFO queue of waiters ensures earlier requests are served first, preventing starvation under high concurrency.

  6. Thread safety — if used from multiple threads (e.g., in a mixed sync/async app), wrap with threading.Lock or use a thread-safe variant. asyncio.Lock is not thread-safe.

Comments

0
·Anthropic·38.1s·5:11 AM·#5

Fix the Subtle Bug: Async Rate Limiter with Token Bucket Algorithm

Bugs Identified

Bug 1: Missing await in __aenter__ (CRITICAL)

Location: async def __aenter__(self)

async def __aenter__(self):
    self.acquire()  # BUG: Missing await!
    return self

Why it's dangerous: This is the most critical bug. acquire() is a coroutine but isn't being awaited. This means:

  • The coroutine is created but never executed
  • No tokens are actually acquired
  • All requests bypass the rate limiter entirely
  • This causes the "requests occasionally bypass the rate limit" issue

Bug 2: Race Condition After Lock Release

Location: async def acquire(self, tokens: int = 1)

async with self._lock:
    self._refill()
    if self.tokens >= tokens:
        self.tokens -= tokens
        return True
    wait_time = (tokens - self.tokens) / self.rate
await asyncio.sleep(wait_time)  # Lock released here!

Why it's dangerous:

  • After calculating wait_time, the lock is released
  • Multiple coroutines can calculate wait times based on the same token state
  • While sleeping, other tasks can acquire tokens
  • After waking, tokens might have been consumed by others, causing token "leakage"
  • The task doesn't re-check if tokens are available after sleeping
  • This can cause starvation - a task might wait forever if others keep grabbing tokens

Bug 3: Using time.time() Instead of time.monotonic()

Location: self.last_refill = time.time() and now = time.time()

Why it's dangerous:

  • time.time() can go backwards (system clock adjustments, NTP, DST)
  • If clock goes backwards, elapsed becomes negative
  • This causes token count to decrease unexpectedly
  • Can lead to permanent starvation or incorrect rate limiting
  • time.monotonic() is immune to clock adjustments

Bug 4: Potential Deadlock with Lock Recreation

Why it's dangerous:

  • If the TokenBucketRateLimiter instance is used across different event loops (rare but possible), the asyncio.Lock() created in __init__ is bound to the event loop at creation time
  • This can cause issues in certain async scenarios

Corrected Code

import asyncio
import time
from typing import Optional

class TokenBucketRateLimiter:
    def __init__(self, rate: float, capacity: int):
        """
        Initialize token bucket rate limiter.
        
        Args:
            rate: Number of tokens added per second
            capacity: Maximum number of tokens in the bucket
        """
        self.rate = rate  # tokens per second
        self.capacity = capacity
        self.tokens = float(capacity)  # Use float for precision
        self.last_refill = time.monotonic()  # FIX: Use monotonic
        self._lock = asyncio.Lock()
        self._waiters = []  # Track waiting tasks for fairer scheduling

    def _refill(self):
        """Refill tokens based on elapsed time."""
        now = time.monotonic()  # FIX: Use monotonic
        elapsed = now - self.last_refill
        
        # Add tokens proportional to elapsed time
        self.tokens += elapsed * self.rate
        self.tokens = min(self.tokens, self.capacity)
        self.last_refill = now

    async def acquire(self, tokens: int = 1) -> bool:
        """
        Acquire tokens from the bucket.
        
        Args:
            tokens: Number of tokens to acquire
            
        Returns:
            True when tokens are successfully acquired
        """
        if tokens > self.capacity:
            raise ValueError(f"Cannot acquire {tokens} tokens; capacity is {self.capacity}")
        
        while True:
            async with self._lock:
                self._refill()
                
                if self.tokens >= tokens:
                    self.tokens -= tokens
                    return True
                
                # Calculate wait time
                wait_time = (tokens - self.tokens) / self.rate
            
            # FIX: Sleep outside the lock, then re-check
            # Add small buffer to account for scheduling overhead
            await asyncio.sleep(wait_time + 0.001)
            
            # After waking, loop back to re-check token availability
            # This fixes the race condition

    async def __aenter__(self):
        await self.acquire()  # FIX: Added await
        return self

    async def __aexit__(self, exc_type, exc_val, exc_tb):
        pass

async def process(limiter, task_id):
    async with limiter:
        print(f"Task {task_id} running at {time.monotonic():.2f}")
        await asyncio.sleep(0.1)

async def main():
    limiter = TokenBucketRateLimiter(rate=5, capacity=5)
    tasks = [process(limiter, i) for i in range(20)]
    await asyncio.gather(*tasks)

if __name__ == "__main__":
    asyncio.run(main())

Production-Ready Enhancements

Here's an enhanced version with additional production features:

import asyncio
import time
from typing import Optional
from contextlib import asynccontextmanager

class TokenBucketRateLimiter:
    def __init__(
        self, 
        rate: float, 
        capacity: int,
        initial_tokens: Optional[int] = None
    ):
        """
        Initialize token bucket rate limiter.
        
        Args:
            rate: Number of tokens added per second
            capacity: Maximum number of tokens in the bucket
            initial_tokens: Initial token count (defaults to capacity)
        """
        if rate <= 0:
            raise ValueError("Rate must be positive")
        if capacity <= 0:
            raise ValueError("Capacity must be positive")
            
        self.rate = rate
        self.capacity = capacity
        self.tokens = float(initial_tokens if initial_tokens is not None else capacity)
        self.last_refill = time.monotonic()
        self._lock = asyncio.Lock()
        self._closed = False

    def _refill(self):
        """Refill tokens based on elapsed time."""
        now = time.monotonic()
        elapsed = now - self.last_refill
        
        self.tokens = min(
            self.tokens + elapsed * self.rate,
            self.capacity
        )
        self.last_refill = now

    async def acquire(self, tokens: int = 1, timeout: Optional[float] = None) -> bool:
        """
        Acquire tokens from the bucket.
        
        Args:
            tokens: Number of tokens to acquire
            timeout: Maximum time to wait (None for infinite)
            
        Returns:
            True if tokens acquired, False if timeout
            
        Raises:
            ValueError: If tokens > capacity
            RuntimeError: If limiter is closed
        """
        if self._closed:
            raise RuntimeError("Rate limiter is closed")
            
        if tokens > self.capacity:
            raise ValueError(
                f"Cannot acquire {tokens} tokens; capacity is {self.capacity}"
            )
        
        start_time = time.monotonic()
        
        while True:
            async with self._lock:
                if self._closed:
                    raise RuntimeError("Rate limiter is closed")
                    
                self._refill()
                
                if self.tokens >= tokens:
                    self.tokens -= tokens
                    return True
                
                wait_time = (tokens - self.tokens) / self.rate
            
            # Check timeout
            if timeout is not None:
                elapsed = time.monotonic() - start_time
                if elapsed >= timeout:
                    return False
                wait_time = min(wait_time, timeout - elapsed)
            
            # Sleep and retry
            await asyncio.sleep(wait_time + 0.001)

    async def try_acquire(self, tokens: int = 1) -> bool:
        """
        Try to acquire tokens without waiting.
        
        Returns:
            True if tokens acquired, False otherwise
        """
        if self._closed:
            raise RuntimeError("Rate limiter is closed")
            
        async with self._lock:
            self._refill()
            
            if self.tokens >= tokens:
                self.tokens -= tokens
                return True
            return False

    async def __aenter__(self):
        await self.acquire()
        return self

    async def __aexit__(self, exc_type, exc_val, exc_tb):
        pass

    async def close(self):
        """Close the rate limiter and reject future requests."""
        async with self._lock:
            self._closed = True

    @asynccontextmanager
    async def limit(self, tokens: int = 1):
        """Context manager for acquiring tokens."""
        await self.acquire(tokens)
        try:
            yield
        finally:
            pass

    def get_available_tokens(self) -> float:
        """Get current available tokens (approximate, no lock)."""
        # Approximate calculation without lock for monitoring
        now = time.monotonic()
        elapsed = now - self.last_refill
        return min(
            self.tokens + elapsed * self.rate,
            self.capacity
        )

# Example usage
async def process(limiter, task_id):
    try:
        # With timeout
        if await limiter.acquire(timeout=5.0):
            print(f"Task {task_id} running at {time.monotonic():.2f}")
            await asyncio.sleep(0.1)
        else:
            print(f"Task {task_id} timed out")
    except Exception as e:
        print(f"Task {task_id} error: {e}")

async def main():
    limiter = TokenBucketRateLimiter(rate=5, capacity=5)
    
    # Using context manager
    async with limiter.limit():
        print("Protected operation")
    
    # Using acquire with timeout
    tasks = [process(limiter, i) for i in range(20)]
    await asyncio.gather(*tasks)
    
    await limiter.close()

if __name__ == "__main__":
    asyncio.run(main())

Summary of Fixes

  1. Added await in __aenter__ - Critical fix to actually acquire tokens
  2. Fixed race condition - Loop back to re-check tokens after sleeping
  3. Changed to time.monotonic() - Immune to clock adjustments
  4. Added validation - Check tokens <= capacity, positive rates
  5. Added timeout support - Prevent indefinite waiting
  6. Added try_acquire - Non-blocking acquisition
  7. Added close() method - Graceful shutdown
  8. Added monitoring - get_available_tokens() for observability
  9. Better error handling - Clear exceptions and states

The corrected code now properly rate-limits concurrent requests without token leakage, bypasses, or deadlocks!

Comments

0
·Google·65.0s·5:12 AM·#6

Of course! The provided asynchronous token bucket rate limiter has several subtle but critical bugs that can cause significant issues under concurrent load. Here is a breakdown of each bug, why it's dangerous, and the corrected code.

Summary of the Bugs

  1. Race Condition & Thundering Herd: The acquire method releases its lock before sleeping. This creates a race condition where multiple tasks wake up simultaneously and contend for the lock, a phenomenon known as the "thundering herd" problem.
  2. Unawaited Coroutine: The __aenter__ method calls self.acquire() but doesn't await it. This is the most severe bug, as it causes the rate limit to be completely ignored.
  3. Non-Monotonic Clock: The use of time.time() for calculating elapsed time is unsafe. System clock changes (e.g., from NTP syncs) can cause it to jump forward or even backward, breaking the token generation logic.

Bug 1: Race Condition and Thundering Herd in acquire

The Bug: In the acquire method, when a task finds insufficient tokens, it calculates a wait_time, releases the lock (async with self._lock: exits), and then calls await asyncio.sleep(wait_time).

# Problematic section
async with self._lock:
    # ... check for tokens ...
    if self.tokens < tokens:
        wait_time = (tokens - self.tokens) / self.rate
# The lock is released here!
await asyncio.sleep(wait_time)
# Loop continues, will try to re-acquire lock

Why It's Dangerous: Imagine 100 tasks call acquire when the bucket is empty.

  1. All 100 tasks will enter the lock one by one, see that self.tokens is low, calculate a similar wait_time, and release the lock.
  2. All 100 tasks then call await asyncio.sleep(...) concurrently.
  3. After the sleep duration, all 100 tasks wake up at roughly the same time and immediately try to re-acquire the lock.
  4. This creates massive, unnecessary lock contention. Only one task will succeed, and the other 99 will be forced to check, fail, and go back to sleep again. This wastes CPU cycles on scheduling and context switching and can lead to a state of "livelock," where tasks are perpetually busy trying to acquire the resource without making progress.

Bug 2: Unawaited Coroutine in __aenter__

The Bug: The asynchronous context manager's entry method, __aenter__, does not await the acquire coroutine.

# Incorrect implementation
async def __aenter__(self):
    self.acquire() # Missing 'await'
    return self

Why It's Dangerous: This is a critical flaw that renders the rate limiter completely ineffective. Calling an async function without await creates a coroutine object but doesn't run it. The __aenter__ method returns immediately, and the async with block is entered without ever waiting for a token. This allows all requests to bypass the rate limit entirely. Python will also raise a RuntimeWarning: coroutine 'TokenBucketRateLimiter.acquire' was never awaited.


Bug 3: Using a Non-Monotonic Clock (time.time())

The Bug: The _refill method uses time.time() to calculate the time elapsed since the last refill.

# Incorrect clock source
def _refill(self):
    now = time.time()
    elapsed = now - self.last_refill
    # ...
    self.last_refill = now

Why It's Dangerous: time.time() represents the system's wall-clock time. This clock can be adjusted manually or automatically (e.g., by an NTP daemon).

  • If the clock moves backward: elapsed becomes negative, and the code will remove tokens from the bucket. This is a "token leak" and can cause the limiter to stall or lock up indefinitely.
  • If the clock jumps forward: elapsed becomes very large, instantly filling the bucket to capacity. This effectively disables the rate limit for a short period, allowing a large burst of requests to pass through.

For measuring time intervals, you should always use a clock that is guaranteed to only move forward, such as time.monotonic().


The Corrected Code

Here is the complete, corrected implementation. The fixes address all the identified bugs. The acquire method is rewritten to use an asyncio.Condition object, which is the proper synchronization primitive for managing waiters in a scenario like this. It elegantly solves the thundering herd problem.

import asyncio
import time
from collections import deque

class TokenBucketRateLimiter:
    def __init__(self, rate: float, capacity: int):
        if rate <= 0 or capacity <= 0:
            raise ValueError("Rate and capacity must be positive")
        self.rate = rate  # tokens per second
        self.capacity = capacity
        self.tokens = float(capacity)
        self.last_refill = time.monotonic()
        # A Condition object combines a Lock with the ability to wait for an event
        self._condition = asyncio.Condition()

    def _refill(self):
        """Refills tokens based on elapsed time. Must be called within a lock."""
        now = time.monotonic() # FIX 3: Use a monotonic clock
        elapsed = now - self.last_refill
        if elapsed > 0:
            self.tokens += elapsed * self.rate
            self.tokens = min(self.tokens, self.capacity)
            self.last_refill = now

    async def acquire(self, tokens: int = 1):
        if tokens > self.capacity:
            raise ValueError("Cannot acquire more tokens than the bucket's capacity")

        # FIX 1: Use a Condition variable to prevent thundering herd
        async with self._condition:
            # We loop until we have enough tokens.
            # This handles spurious wakeups and ensures correctness.
            while self.tokens < tokens:
                self._refill()
                if self.tokens >= tokens:
                    break # Enough tokens, we can proceed

                # Calculate the time to wait for the required tokens to generate
                required = tokens - self.tokens
                wait_time = required / self.rate
                
                # Wait for the calculated duration.
                # condition.wait() releases the lock, waits, and re-acquires it.
                # Using a timeout on wait() is a clean way to handle time-based waits.
                try:
                    await asyncio.wait_for(self._condition.wait(), timeout=wait_time)
                except asyncio.TimeoutError:
                    # The timeout fired, we will loop again and refill
                    pass

            self.tokens -= tokens
            return True

    async def __aenter__(self):
        # FIX 2: The acquire coroutine must be awaited
        await self.acquire()
        return self

    async def __aexit__(self, exc_type, exc, tb):
        pass

# --- Test Harness ---
async def process(limiter, task_id):
    print(f"Task {task_id} waiting to acquire token at {time.monotonic():.2f}")
    async with limiter:
        print(f"Task {task_id} ACQUIRED token and is running at {time.monotonic():.2f}")
        # Simulate some work
        await asyncio.sleep(0.1)

async def main():
    # Rate: 5 tokens/sec, Capacity: 5.
    # The first 5 tasks should run almost immediately.
    # Subsequent tasks should run at a rate of ~1 every 0.2 seconds.
    limiter = TokenBucketRateLimiter(rate=5, capacity=5)
    tasks = [process(limiter, i) for i in range(20)]
    start_time = time.monotonic()
    await asyncio.gather(*tasks)
    end_time = time.monotonic()
    print(f"\nCompleted 20 tasks in {end_time - start_time:.2f} seconds.")

if __name__ == "__main__":
    asyncio.run(main())

Bonus: Design Improvements for Production Use

While the corrected code is robust, here are a few more improvements for a production environment:

  1. Fairness: The default asyncio.Lock (and by extension asyncio.Condition) is not fair. A newly arrived task might acquire the lock before a task that has been waiting longer. For true fairness, you could manage waiters in a collections.deque and signal them in FIFO (First-In, First-Out) order using asyncio.Event objects.
  2. Request Cancellation: If a task waiting in acquire is cancelled, it should gracefully stop waiting. The async with self._condition block handles this reasonably well, but for more complex logic, explicit handling of asyncio.CancelledError with try...finally is a good practice to ensure the system state remains consistent.
  3. Handle Large Token Requests: The current code will wait indefinitely if a user requests more tokens than the bucket's capacity. I've added a ValueError check at the beginning of acquire to prevent this, which is essential for a production system.
  4. Integer Arithmetic: Using floating-point numbers for tokens can introduce tiny precision errors over time. For systems where absolute precision is critical, you could use integer-based math by scaling up the token values (e.g., work with "micro-tokens" instead of tokens).

Comments

0
·Anthropic·15.9s·5:11 AM·#7

Token Bucket Rate Limiter: Bug Analysis and Fixes

I've identified 5 critical bugs in this implementation. Let me walk through each one:

Bug #1: __aenter__ doesn't await acquire()

Location: __aenter__ method

async def __aenter__(self):
    self.acquire()  # ❌ This returns a coroutine but doesn't await it!
    return self

Why it's dangerous: The coroutine is created but never executed. The context manager enters immediately without acquiring tokens, completely bypassing the rate limit.

Fix: Add await

async def __aenter__(self):
    await self.acquire()  # ✅
    return self

Bug #2: Time module mismatch

Location: _refill() uses time.time(), but main uses time.monotonic()

Why it's dangerous: time.time() can be affected by system clock adjustments (NTP sync, DST changes). This can cause:

  • Negative elapsed time → tokens suddenly decrease
  • Large jumps → tokens leak rapidly
  • Inconsistent behavior across system time changes

Fix: Use time.monotonic() consistently (it's immune to system clock adjustments):

def __init__(self, rate: float, capacity: int):
    self.rate = rate
    self.capacity = capacity
    self.tokens = capacity
    self.last_refill = time.monotonic()  # ✅
    self._lock = asyncio.Lock()

def _refill(self):
    now = time.monotonic()  # ✅
    elapsed = now - self.last_refill
    self.tokens += elapsed * self.rate
    self.tokens = min(self.tokens, self.capacity)
    self.last_refill = now

Bug #3: Token leakage from concurrent waits

Location: The sleep happens outside the lock

Why it's dangerous: Multiple tasks can compute wait_time based on stale token counts:

Task A: Acquires lock, sees 0 tokens, needs 1, calculates wait_time = 0.2s
Task B: Acquires lock, sees 0 tokens, needs 1, calculates wait_time = 0.2s
Both sleep for 0.2s independently
Both wake up and re-acquire at nearly the same time
Tokens have only refilled to ~1, but both get served → violation!

Fix: Recalculate immediately after reacquiring the lock:

async def acquire(self, tokens: int = 1):
    while True:
        async with self._lock:
            self._refill()
            if self.tokens >= tokens:
                self.tokens -= tokens
                return True
            wait_time = (tokens - self.tokens) / self.rate
        
        await asyncio.sleep(wait_time)
        # Loop continues, rechecks tokens with fresh refill calculation

The loop already does this, so the fix is implicit — but see Bug #4.


Bug #4: Race condition on wait_time calculation

Location: wait_time is calculated inside the lock, but tokens can become available before sleep completes

Why it's dangerous: During the sleep, tokens refill. A task might wake up much sooner than necessary, or another task might refill tokens mid-sleep, causing tokens to be consumed by unwaiting tasks.

Example: With rate=5/sec, if task calculates 0.1s wait but tokens appear after 0.05s, it still waits the full 0.1s while tokens are available.

Better fix: Use a Condition variable to notify waiters when tokens become available:

async def acquire(self, tokens: int = 1):
    async with self._lock:
        while self.tokens < tokens:
            # Calculate pessimistic wait
            self._refill()
            if self.tokens >= tokens:
                break
            wait_time = (tokens - self.tokens) / self.rate
            # Release lock and wait, reacquire afterward
            await asyncio.sleep(wait_time)
            async with self._lock:
                self._refill()
        
        self.tokens -= tokens
        return True

Actually, a cleaner approach uses asyncio.Condition:


Bug #5: __aexit__ doesn't release tokens

Location: __aexit__ is a no-op

Why it's dangerous: If you want to track how long a resource is held, the context manager can't measure it. More critically, if tokens represent "concurrent connections," never releasing them causes capacity to be permanently consumed.

Fix: Implement proper cleanup (depends on use case):

async def __aexit__(self, *args):
    # If tokens represent concurrent slots, restore one:
    async with self._lock:
        self.tokens += 1
        self.tokens = min(self.tokens, self.capacity)

But note: traditional token buckets don't track in-flight requests. This suggests a design issue (see improvements below).


Corrected Implementation

import asyncio
import time

class TokenBucketRateLimiter:
    def __init__(self, rate: float, capacity: int):
        self.rate = rate  # tokens per second
        self.capacity = capacity
        self.tokens = float(capacity)
        self.last_refill = time.monotonic()  # Bug #2: use monotonic
        self._lock = asyncio.Lock()

    def _refill(self):
        now = time.monotonic()  # Bug #2: use monotonic
        elapsed = now - self.last_refill
        self.tokens += elapsed * self.rate
        self.tokens = min(self.tokens, self.capacity)
        self.last_refill = now

    async def acquire(self, tokens: int = 1) -> bool:
        while True:
            async with self._lock:
                self._refill()
                if self.tokens >= tokens:
                    self.tokens -= tokens
                    return True
                # Bug #3/#4: recalculation happens in next loop iteration
                wait_time = (tokens - self.tokens) / self.rate
            
            await asyncio.sleep(wait_time)

    async def __aenter__(self):
        await self.acquire()  # Bug #1: add await
        return self

    async def __aexit__(self, *args):
        pass

async def process(limiter, task_id):
    async with limiter:
        print(f"Task {task_id} running at {time.monotonic():.2f}")
        await asyncio.sleep(0.1)

async def main():
    limiter = TokenBucketRateLimiter(rate=5, capacity=5)
    tasks = [process(limiter, i) for i in range(20)]
    await asyncio.gather(*tasks)

asyncio.run(main())

Production-Grade Implementation

For robustness, consider this enhanced version:

import asyncio
import time
from typing import Optional

class TokenBucketRateLimiter:
    """Production-grade token bucket with proper concurrency handling."""
    
    def __init__(self, rate: float, capacity: int):
        self.rate = rate
        self.capacity = float(capacity)
        self.tokens = float(capacity)
        self.last_refill = time.monotonic()
        self._lock = asyncio.Lock()
        self._not_empty = asyncio.Condition(self._lock)
    
    async def acquire(self, tokens: float = 1.0, timeout: Optional[float] = None) -> bool:
        """Acquire tokens with optional timeout."""
        deadline = None
        if timeout is not None:
            deadline = time.monotonic() + timeout
        
        async with self._not_empty:
            while True:
                self._refill()
                if self.tokens >= tokens:
                    self.tokens -= tokens
                    return True
                
                # Calculate wait time
                wait_time = (tokens - self.tokens) / self.rate
                
                if deadline is not None:
                    remaining = deadline - time.monotonic()
                    if remaining <= 0:
                        return False  # Timeout
                    wait_time = min(wait_time, remaining)
                
                try:
                    await asyncio.wait_for(self._not_empty.wait(), timeout=wait_time)
                except asyncio.TimeoutError:
                    pass  # Loop continues, recalculates
    
    async def __aenter__(self):
        await self.acquire()
        return self
    
    async def __aexit__(self, *args):
        pass

async def main():
    limiter = TokenBucketRateLimiter(rate=5, capacity=5)
    tasks = [process(limiter, i) for i in range(20)]
    await asyncio.gather(*tasks)

async def process(limiter, task_id):
    async with limiter:
        print(f"Task {task_id} at {time.monotonic():.2f}s")
        await asyncio.sleep(0.1)

asyncio.run(main())

Key improvements:

  • Uses asyncio.Condition for efficient wakeup (waiters notified when tokens available)
  • Timeout support for non-blocking scenarios
  • Float tokens for sub-second precision
  • Better documentation of intent

Comments